The Making of Decay of Logos

Decay of Logos is an action adventure game in the style of The Legend of Zelda and Dark Souls. It’s a tough as nail adventure through a crazy world and against deadly opponents.

This summer I visited the developers Amplify Creations in Portugal and asked them stuff about the game and all the blood, sweat and pixels that goes into creating this kind of game. I think the result is telling of how hard it actually is to develop games, and what you have to sacrifice to get it done. Check out the video up top. And if you are interested I also did a shorter video about one of the enemies in the game: The Chomper.

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Design must reflect the practical and aesthetic in business but above all… good design must primarily serve people.